Location
Gaydon, Wawickshire
Position
Specialist
Vacancy Type
Contract
J39908

Job Description

Job Title: Senior 3D Material Artist

Location: Gaydon, Warwickshire / Hybrid - 3 days on site 2 days WFH

Rate: £33.30ph via an Umbrella Company (Inside IR35) or £25.30ph PAYE

Employment Type: Contract (Currently financed until March 2025)

Hours: Standard 40 Hours Per Week

Reference: J39908

Job Description:

This role works as an essential part of the Tech and Data Hub Model Production Team, responsible for generating high quality 3D visualisation models, all produced and compliant to Tech and Data Hub creative and technical processes and standards. The primary purpose is successful delivery of physically accurate digital materials using a strong understanding of photography, optics, and digital scanning techniques and to support a variety of on-board and off-board CGI use cases, across Vehicle Design, Materiality, Brand and Customer Ready workstreams, using cross-functional collaboration and support.
 
Key features of the role include physically accurate material/shader development, complex texture creation, reference capture/data management, and material library management. There will be scope to maintain and adapt internal processes to improve efficiency and quality of textures and materials delivered by the department.

Skills Required:
  • Expert in building and maintaining complex shading networks, with a focus on methodical and efficient design.
  • Expert in the capture of physical references for digital reproduction using a strong understanding of photography, optics, and digital scanning techniques.
  • Expert understanding of real-world materials, energy conserving principles, and physically based rendering and shader models.
Essentials Skills Required: 
  • An individual, who works independently, is results driven, demonstrating tenacity, drive and perseverance with the ability to deliver high-quality work in a complex, highly demanding environment.
  • Strong ability and resilience to work in a fast-paced production with a proven record of meeting deadlines whilst maintaining high quality delivery.
  • A reliable individual with paramount attention to detail and quality of output.
  • An individual dedicated to working to a defined process and set of technical standards.
  • A resilient and enthusiastic individual who responds constructively to new ideas and inputs.
  • A strong communicator who can lead team collaboration.
  • An effective team player, actively develops and supports team members while expecting high performance.
  • An individual always seeking to improve quality and lead more efficient ways of working.
  • An individual seeking to constantly improve their knowledge of texture and material creation, who keeps up with industry advancements, and imparts knowledge to develop other team members.
Experience Required:
  • Extensive in-depth experience of texturing and material/shader creation within CGI industry.
  • Expert understanding of real-world materials, energy conserving principles, and physically based rendering and shader models.
  • Expert in building and maintaining complex shading networks, with a focus on methodical and efficient design.
  • Expert with the analysis and study of physical inputs to generate accurate and complex digital textures and materials.
  • Expert in material creation using VRay renderer with Autodesk Maya.
  • Expert in material creation using Unreal Engine.
  • Expert in Adobe Creative Suite (i.e. Photoshop, Illustrator).
  • Expert in texture creation using Adobe Substance Designer.
  • Expert in data / file management.
  • Expert in the capture of physical references for digital reproduction using a strong understanding of photography, optics, and digital scanning techniques.
  • Strong understanding of 3D model topology and UV mapping with UDIMs.
  • Experienced in working to defined processes and technical standards (pipeline) and expert in designing and implementing ongoing workflow improvements.
  • Knowledge of MS Office365.
  • Relevant degree or equivalent experience preferred.
Experience Preferred:
  • Previous experience working with / for Automotive OEMs.
  • Understanding of material creation using MaterialX, Maya LookdevX.
  • Experience working with USD General understanding of material creation using VRed, Blender, Deltagen.
  • Experience using Foundry Nuke.
 
Additional Information:
Hybrid - 3 days on site 2 days WFH - on site days either Mon, Tue, Wed OR Tue, Wed, Thur.
Candidate is expected on-site each Tuesday and off-site each Friday.
 
This role is INSIDE IR35
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Do not miss out on your chance of interview – APPLY NOW!
      
Our Clients are unable to provide sponsorship for Tier 2 General Visas; therefore, only candidates eligible to work in the UK need apply!
             
Caresoft Global Limited operates as an Employment Business and Employment Agency. 
We are an independent highly-experienced recruitment consultancy dedicated to specialist markets within the Automotive, Aerospace, Agricultural & Construction Industries. 
       
No terminology within this advert is intended to unlawfully discriminate on the grounds of age, sex, race or disability and we welcome all applications.

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